Sublime Forum

ColorHelper New Release


ColorHelper 2.4.0

Released Dec 29, 2016

  • NEW: More subtle preview borders. 7e983cd
  • FIX: Setting race condition. 2336ee5
  • FIX: Fix preview tagging. #72
  • FIX: Fix CSS3 support. #73
  • FIX: Consistent handling hex casing. #74

I know people have been waiting for a new release that addresses some of the issues above. Thanks for your patience.



ColorHelper 2.4.1

Released Jan 1, 2016

  • FIX: Speed improvements for rendering previews.
  • FIX: More fixes for duplicate preview prevention.

Couple of fixes. I’ve reduced overhead on preview rendering for much quicker rendering. We’re just pumping out too many phantoms (and too frequent) to always be going through the same overhead as the popups go through.

The other big issue was the duplication of previews. I know I addressed this before, but I was doing some recent work and was unhappy with what I saw. So I now employ a more aggressive cleanup of invalid previews. Hopefully that is the end of those :slightly_smiling:.



So It’s been a while since the last release of 2.5.1. But finally got a new version out 2.6.0. Sorry for the looooooong wait. As always, if you see any issues with some of the new changes, please report the issues so we can get them fixed.

You should be able to pick up the new version as soon as Package Control sees it.

ColorHelper 2.6.0

  • NEW: Enable CSS level 4 colors by default.
  • NEW: Reduce borders and in some cases remove borders around color previews.
  • NEW: Allow insertion of colors when there is an active selection.
  • NEW: Add option to override the border color used around color previews in
    the popup.
  • FIX: Reduce busy processes when idle.
  • FIX: Fixes for SCSS and Sass packages.
  • FIX: Fix issue where inline color phantom could make the line height larger.
  • FIX: Fix compressed hex with alpha handling.
  • FIX: Fix hwb display in info dialog.
  • FIX: Project palettes not showing up.
  • FIX: Fix for compressed hex colors with alpha.
  • FIX: Ensure minimum size of graphics in order to prevent issue where an
    error is thrown when image size is too small.