If you are only looking at the number of forum members
Why buy ST2 is so expensive?
[quote=âSeanWcomâ]
[quote=âcastles_made_of_sandâ]@SeanWcom
Surely you mean $96, 000 a month right?[/quote]
Hey, if he WERE making that much money, more power to him. Iâm all about getting paid for hard work. But, $96,000 per month would mean that heâs selling 1,600 copies of ST2 per month. Thatâs over 50 licenses per day. Iâm not saying he isnât - but that does seem like a bit much.
Ultimately it doesnât matter. The issue at hand is the cost of the editor. I donât think itâs expensive but as someone else pointed out, itâs all relative, so weâre in the world of opinion which we could argue about all day. Hereâs a thought: Call of Duty Black Ops 2 raked in over 500 million in 24 hours (at $60 bucks for the standard, non-collectorâs edition). Thatâs over 8.3 million copies sold in 24 hours. Thatâs 8.3 million people who donât think $60 bucks is a lot to spend on a game. Why should it be a lot to spend on any other software? And weâre back to opinion.
I do want to mention that Iâm not intending to criticize anyone for their opinion, so I apologize if I came off that way. [/quote]
If the stats at wbond.net/sublime_packages/community are accurate, there are 838990 users of package control. Granted, not every package control user has paid for ST2, not every paying user use package control and there are many who have paid but have since switched to another editor. But as an exercise lets say that the numbers are totally accurate, that 10% of the Package Control users have paid for a license, that the editor has been in development for exactly 5 years and that it has always cost $59. That gives us (8389900.159)/(5*12) ~= $82500/month
What Package Control would benefit from is an API method for seeing if Sublime has been registered or not
But that is indeed pure speculation⌠if ST was such a lucrative business I donât think Jon would keep working as a solo cowboy.
Hiring people doesnât mean you donât get to work anymore⌠it means you get to finish your ideas faster.
If you choose your team wisely: 3 brains + 30 fingers > 1 brain + 10 fingers
Man, I wish you were right! Hiring more people usually means managing more people, letting you less time to code.
In theory, your math itâs good. In practice you will see that 3 brains + 30 fingers itâs not always better than 1 brain + 10 fingers. Been there, done that (although with only one brain plus at once ). Such a team you speak about itâs so rare that i think itâs a myth
[quote=âiamntzâ]Man, I wish you were right! Hiring more people usually means managing more people, letting you less time to code.
In theory, your math itâs good. In practice you will see that 3 brains + 30 fingers itâs not always better than 1 brain + 10 fingers. Been there, done that (although with only one brain plus at once ). Such a team you speak about itâs so rare that i think itâs a myth
[/quote]
As I said, it depends on how you choose and manage the team. I agree itâs not always the case, thatâs for sure. If the leader is not respected, and if there are conflicts between team mates, then itâs pretty much a fail.
Thatâs enough off topic for nowâŚ
[quote=âiamntzâ]
Sure! Not that the rest of the project was very on topic!
[/quote]
Topic? Topic?!? This is the internet! We donât need no steenkin topic!
Someone already stole my bit.
I mean, you can more or less assume that any medium or large business is gonna have bought licenses and, given that, if we say maybe 1 in 20 people are using a licensed copy then weâre looking at a few million dollars in revenue over the lifetime of ST. Thatâs extremely speculative but to say ST isnât very profitable was probably conservative to say the least.
Anyway, I didnât mean to be so abrasive in my first post, I was just very tired at the end of a nightmare week.
The price of ST probably isnât unreasonable at all for some people, but for non-professionals like me all of the products listed in this thread are quite steep!
Jon is the quintessential mad scientist toiling away in solitude.
Doesnât care much for distractions.
I find ST2 to be expensive also, but not in license costs. The $60 is peanuts compared to the investment in changing my workflow, and the opportunity costs from that.
Iâve been using ST2 since October and Iâm still not sure if itâs for me. It has its quirks, but I can live with them because it also has great features. The biggest thing keeping me on the fence has been the development lifecycle. Itâs not OSS â fine, I donât want to flog that horse again â but that does mean visibility into the productâs development progress is that much more important to me. Especially since itâs a one-man show. Yet there hasnât been a blog post from the author since late July, and not even a ânightlyâ build since September.
This, to me, is why ST2 is expensive.
Completely agree.
OR (let me put this way): I donât think that the price for ST2 is so high⌠or, at least, the productivity you get back pays for the cost of the product.
BUT, should I but ST2 today, with the above mentioned âproblemsâ??
Donât get me wrong: Iâm loving ST2, but some âlife signalâ from the developer would be appreciatedâŚ
Very good point. I only recently discovered ST and I was on board all the time I thought the development speed was still high. I could ignore the flaws, expecting them to be ironed out within a reasonable timespan, but I havenât scraped together the money for a license because I donât want to line up behind the wrong product too soon. For an unpaid developer like me, itâs a substantial price to pay for something I might later regret.
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itâs alive
btw, iâm considering to buy ST2, but iâm waiting for some news. If today I buy ST2 , and tomorrow itâs launch of ST3 gonna be sad.
Yea, however 10% conversion ratio in case when the product can also theoretically be used for free ⌠I would not be that optimistic
Take a look at youtube videos, usually only 1% of people seeing the video rate it ⌠and that costs 1 second and $0
As written by Seth GodinâŚ
[quote=âNoxArtâ]
Yea, however 10% conversion ratio in case when the product can also theoretically be used for free ⌠I would not be that optimistic
Take a look at youtube videos, usually only 1% of people seeing the video rate it ⌠and that costs 1 second and $0
As written by Seth GodinâŚ[/quote]
That result wouldnât have separated unregistered users because itâs highly unlikely he wouldâve had access to the data needed, so itâs a poor analogy given that all Sublime users can be considered âregisteredâ. Whatâs more, people like me donât rate YouTube videos, generally speaking, because itâs pointless but I do sometimes buy proprietary software. Different strokes and all that.