Yeah, something is broken
PgUp (VK_PREVIOUS) & PgDown (VK_NEXT) are not simply not present in KEYMAP yet
I will definitely try to add mouse support once basic functions are working correctly. Fortunately .sublime-mousemap give me all the power I need to implement clicks and scrolling. EDIT: (this might be a bit more difficult than I thought, as mousemap seems to ignore "context" argument. ) EDIT2: And thanks to quarnster/SublimeGDB we should be able to have a bit hacky mouse support
Cursor is ignored in win32 version ATM. But I've already solved it in OSX/Linux PTY and it should be a 5 minutes feature.
It's for debugging only. Also at one point in time I would like to be able to attach multiple Sublime views to the same console process. Having a separate window to interact with lets me check if current implementation correctly handles updates that did not originate in a sublime view.
Yup. Because of this: sublimetext.userecho.com/users/9 ... /feedback/ I'm planning 3 easily switchable modes:
no_color, some_color (paint only things that are not standard fg/bg), full_hd_with_fabulous_pink_grid ( (http://i.imgur.com/Dh4io.png))