I just thought I’d jump in, (instead of doing some useful work). Instead of making it open source can I see the source code for ST4 please? It’s only 64 bit (I still have a 32bit machine, I’ve been upcycling, there are probably still millions of perfectly useable 32 bit machines, you know CO2 an all, and Windows being… well handy for us upcyclers) …so I can’t use it and there isn’t a 32b version for Linux.
(I can’t even use VSCode as there isn’t a 32 bit version of that), but I’d be happy to have a crack at converting ST4 to 32 bit, I mean how hard can it be? (it’d probably take a team of us, I don’t mind signing some kind of disclaimer)? (Or at least have a look and go, “jeesh what a nightmare”).
I’m not sure what advantages 64bit brings to a text editor ? Anything 32bit will run on a 64bit machine (if your types are defined) no ?
Naturally it’s never gonna happen, but there’s a decent reason to let some folks look at the source code, so those of us not at the bleeding edge (at the scabby festering edge) can use ST4 to make the world a better place by using junk…

Cheers
Ps Quoting someone who’s quoting Jon Skinner about ST2
"I keep meaning to write a blog post with some details on this, but as with many things, I usually end up coding instead.
Sublime Text 2 is almost entirely C++ (with a smattering of Objective C for Cocoa and Python for plugins). Coding is generally fairly straight forward: code on one platform (mostly Linux at the moment, but I switch around frequently), and then make sure it still compiles elsewhere.
If it’s still written mainly in C++ (maybe not any more) I can’t see what difference 32 and 64bit makes (except for the compiling) unless there’s some serious bit fiddling going on. There’s even a 64 bit type for 32bit machines uint64_t…

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