[quote=“C0D312”]Hmmm… that has been stressful. I can’t decide which sarcastic comment to leave on this thread. So I’ll just leave them all.
- Yeah, Jon! Why don’t you just press that “build iPad app” button to launch a free iPad app?
- I don’t know…Make-my-iPad-app-for-me-omatics are pretty expensive this time of the year.
- Like totally, this should totally happen. And it HAS to be free, or it’s a deal-breaker.
- Oh please! Also, can you make it $-10 so that when I buy it, you actually pay ME?
- Pshhh! No one uses iPads anymore. Wave your wand and make me a free android tablet app.
P.S. Feel free to vote. Categories: more creative, most sarcastic, and most likable.[/quote]
As much amusement as I found from your post - there has to be a compromise to pricing on mobile platforms - as many software titles that cross from the desktop to mobile devices do in fact come with a price cut - primarily due to the limitation of features that devs can add to them relative to the desktop counterparts.
Coda runs $75-$100 for the desktop version. Diet Coda runs $20 for the iPad version.
There are significant differences between what the full featured desktop version and the iPad version can do. I would suspect there to be limitations for Sublime compared to the desktop version if it were ported to the iPad as well.
If the dev(s) here could in fact migrate Sublime 100% (as is) to iOS then I would by all means pay the price they set to get a copy of it. But if they begin porting it and find limitations that Apple has set in place that restrict various functionality that the desktop User expects - then I would expect the price point to be lower relative to what has been eliminated for each platform.
One more arguement - not sure to which side of the coin this caters to - but the lower cost of downlaodable software also lends itself to the fact that there is zero overhead for distribution. Including Sublime. They are not having to burn CDs/DVDs - package them and ship them. So when I walked into an electronics store in the 1980s and 1990s to buy some software for $50-$100 per copy - I was paying for all the effort going into development - but I was also paying for the box - the graphics on the box - the instruction manual printing cost - the plastic - the employee to put the box on the shelf - the cost of distribution (the gas for the truck to haul it to the store) and on and on.
I maintain a couple of Websites - traffic is much lower than here - so my cost is rather cheap - but even semi-higher volume Sites like this aren’t much more expensive. After the development is done - a final copy is uploaded to a server and sits there. When someone downloads (or purchases) Sublime - the server feeds a copy of the file sitting on the server to the User - Zero overhead of products. Half of a percent of a penny for bandwidth to download the file.
Point is that we can sit here and argue both sides of this all day long - but pricing for “mobile” apps is significantly cheaper on average for a many reasons. Not simply beacause you can load it onto an iPad.